catering 1* province 30 is “only” 30x more expensive than 1* province 1.ĭepending on where in chapters you are, you may not get all the variants. This does not happen with catering, so it grows in a linear fashion. For fighting, your own TSS grows, and your enemy TSS factor also grows. This means that catering does NOT experience double ramp up in difficulty that fighting does. This means that for the same squad size in Tournament and in the Spire, Tournament catering requirements will be 3.33x times higher.Ĭosts of catering are directly proportionate to your own TSS and not to enemy TSS. The factors differ by a fixed 3.33x (higher in the tournament). The relative costs of goods is actually the same as in the Spire. The game will round these goods numbers in a particular way around that. Tournament Progression Model – Catering Cost Factorsīasically, if your squad size for a particular encounter is 1,000, this would mean that individual gold requirements would be 260K, supplies 26K, ~3.3K of T1 etc.
Here is how individual goods factors look like: Now, tournament catering costs at any encounter are completely determined by your own squad size at that encounter. This means you will need to field 10,000 troops against ~15,610 enemy troops (1.561x multiplier for enemies in province 20). 4* province 17 will look the same as 1* province 20, so it will have 20x multiplier to own squad size comparing to 1* province 1. You then can quickly figure out what your 4* province 17 is going to look like. So as an example, let’s say base tournament squad size (your own tournament squad size at the first encounter) is 500. So province 10 in 6* looks like province 15 in 1*. Basically, N at 6* looks like N+1 at 5* and N+2 at 4*… and N+5 at 1*. The progression from 1* to 6* is simple – encounter at province N at any star level looks just like encounter at province N+1 on the previous star level. Yet those are so small as to be imperceptible (we’re talking 0.004 and less here). There are also some adjustments past 34 (0.016 each), and even 8-16. As you can see, there is a reduction in enemy SS factor for provinces 17-33. The chart above shows ramp-up changes as of comparing to the previous version. Province ProgressionĪnd this is how province progression looks like (updated on ). This means that if you make some changes between the Spire start and tournament start, it will be reflected in the weekly tournament progression, but not in the Spire (as it would be fixed by then). Data snap time will still need to be confirmed, but so far it seems that it is different from the Spire’s. Everything else will always be fixed with respect to that.Īnd just like with the Spire, once tournament has started, its parameters are fixed. Basically, once your weekly tournament is instantiated the whole setup can be represented by a single CAL number. And the same again goes for catering costs. So all squad sizes in later provinces are completely determined by your own squad size at the very first 1* province encounter – which in turn is completely determined by CAL (City Advancement Level). And similar to that, your own squad size progression is also fixed. So yea, I find it interesting having gone from that nothing to the near absolute dependency and convenience of 3rd party sites for every game now.For a particular province number and stage (1*-6*) in the tournaments, enemy squad size always has the same ratio to your own squad size. In all the Nes, sega, snes games iv had, played, or seen as a kid, i think we only ever had/seen ONE strategy guide. The best you could get was either a friend or acquaintance that knew and told you, or if you were fortunate enough to afford a subscription to Nintendo Power (or w/e it was called) and they decided to add a few bits about a game you had in that months publication. As there was no internet to look things up with, no 'strategy guides' as we know them to day (or insanely rare), or walk throughs. Its also psychologically interesting how, on many of the games iv played, we become so invested and reliant on these 3rd party tools and pages.Īt least its interesting to me a kid of the NES, sega, snes era where you figure it out yourself or you probably just never know. Its always sad to see a beloved resource (on any game) die out.